Filling Coastal Model to Sea Level
Hi all,
I am trying to 'fill' my domain up to a known sea level (in my case, z=2.0). I know this is the sea water level as I have validated it within ParaView.
I am creating the fluid particles like so:
<commands>
<mainlist>
<setmkbound mk="0" />
<drawfilestl file="raster_model.stl"/>
<setmkfluid mk="1" />
<fillbox x="50" y="60" z="1.9">
<modefill>void</modefill>
<point x="0" y="0" z="0"/>
<size x="100" y="66.7" z="2"/>
</fillbox>
</mainlist>
</commands>
My logic being, it would make fluid particles from a point I know is in the void requiring filling (x="50" y="60" z="1.9"), in a box that would cover the full x and y extent, and up to z=2.
When running GenCase, the fluid particles seem to produce fluid particles far higher than 2. It is almost as though it fills to z=height of land + 2.
I have looked at the example cases and the XML files for making fluid particles, and I am still a little confused. If anyone has done a similar setup or can see what I might be missing, any advice or signposting is very much appreciated.
Comments
<point x="0" y="0" z="0"/>
<size x="100" y="66.7" z="2"/>
those are the limits of the box!!!! so particles will be created only inside the limits of that box