Speed of Sound, what should it actually be?
I am running some simulations where waves are impacting on an object. Using shallow water theory I see that the velocity is about 2.75 m/s of the waves - then I set speed of sound as 10*2.75. But since the waves are impacting on an object some particles become accelerated due to the shock front, and increase their velocity to above 2.75 m/s. Does the reduce the quality of my results?