Program crash - boundary particle excluded
Hi,
I had a floating object. I was presuming that if it hit a boundary it would just be prevented from moving outside it, I wasn't expecting it to crash the program. Any idea why?
Mike
particle boundary out> type:Floating cause:??? p:0 id:12818 pos:(4.505045,1.017604,0.051645)
*** Exception (JCellDivGpuSingle::CheckParticlesOut)
Text: A boundary particle was excluded.
I had a floating object. I was presuming that if it hit a boundary it would just be prevented from moving outside it, I wasn't expecting it to crash the program. Any idea why?
Mike
particle boundary out> type:Floating cause:??? p:0 id:12818 pos:(4.505045,1.017604,0.051645)
*** Exception (JCellDivGpuSingle::CheckParticlesOut)
Text: A boundary particle was excluded.
Comments
Version 3.1 and 3.2 includes CASESOLIDS where DEM is used. New v4.0 that will be released soon will include more examples and the source code of SPH+DEM.
Regards