Program crash - boundary particle excluded

edited January 2016 in Old versions
Hi,

I had a floating object. I was presuming that if it hit a boundary it would just be prevented from moving outside it, I wasn't expecting it to crash the program. Any idea why?

Mike

particle boundary out> type:Floating cause:??? p:0 id:12818 pos:(4.505045,1.017604,0.051645)

*** Exception (JCellDivGpuSingle::CheckParticlesOut)
Text: A boundary particle was excluded.

Comments

  • Interactions between solids, as in this case a floating with a box, should be performed in terms of other approach such as Discrete Element Method (DEM).

    Version 3.1 and 3.2 includes CASESOLIDS where DEM is used. New v4.0 that will be released soon will include more examples and the source code of SPH+DEM.

    Regards
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