Simulating rain
I am trying to set up a scene where I cast rain over a model loaded from .stl file. However I have to observe these two parameters: a) fixed drop velocity at impact and b) total rain intensity (mm/min). Total simulation time is about 5 minutes.
Well, I could place my drops in a high layer (to reduce average density and thus achieve the deisred rain intensity) but then they would gain great velocity during falling (this unlike real life where drops experience air resistance and thus fall more or less uniformly).
So I thought that maybe I could initially assign `zero` movement to the drops and then release them letting them fall. The casedef is generated in python so I can programmatically specify which drop when to release.
Apparently this approach doesn't work because it turns out I cannot assign movements to fluids...
Could anyone help me out?
Well, I could place my drops in a high layer (to reduce average density and thus achieve the deisred rain intensity) but then they would gain great velocity during falling (this unlike real life where drops experience air resistance and thus fall more or less uniformly).
So I thought that maybe I could initially assign `zero` movement to the drops and then release them letting them fall. The casedef is generated in python so I can programmatically specify which drop when to release.
Apparently this approach doesn't work because it turns out I cannot assign movements to fluids...
Could anyone help me out?
Comments
does the external forces (external acceleration) helps?
maybe you need to play around with that!
thanks
George
PS: I am dying to see that video..
Meanwhile, I've written a model case where I put a drop into a topless box... and then remove the box in a rapid movement. Kinda lol: https://www.dropbox.com/s/c4yvoeeqq1gy4xc/6.avi?dl=0
external forces do the trick, thanks a lot. They just slipped my mind.
I'll share the full movie this weekend
Regards
Regards
have fun!