Simulating rain

edited September 2015 in Old versions
I am trying to set up a scene where I cast rain over a model loaded from .stl file. However I have to observe these two parameters: a) fixed drop velocity at impact and b) total rain intensity (mm/min). Total simulation time is about 5 minutes.

Well, I could place my drops in a high layer (to reduce average density and thus achieve the deisred rain intensity) but then they would gain great velocity during falling (this unlike real life where drops experience air resistance and thus fall more or less uniformly).

So I thought that maybe I could initially assign `zero` movement to the drops and then release them letting them fall. The casedef is generated in python so I can programmatically specify which drop when to release.

Apparently this approach doesn't work because it turns out I cannot assign movements to fluids...

Could anyone help me out?

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