Boundary Conditions for Runoff Simulation
Hi,
Sorry if this has been answered elsewhere - my Google Fu may be letting me down - and I'm very new to DualSphysics.
I'm looking at the video posted at:
titled "Study of runoff on real terrains with DualSPHysics (SPH on GPU)" and am very interested the generalities of how that simulation was run, specifically the boundary conditions.
From the documentation I have figured out (well I've read but not yet tried) how to import digital terrain models, as in the video. Now I'm just trying to get my head around the best way to introduce the particles to the simulation.
Also, if fluid, aka particles, is being continuously added to the top, do they get removed from the base outlet at all?
Thanks in advance,
-pete
Sorry if this has been answered elsewhere - my Google Fu may be letting me down - and I'm very new to DualSphysics.
I'm looking at the video posted at:
titled "Study of runoff on real terrains with DualSPHysics (SPH on GPU)" and am very interested the generalities of how that simulation was run, specifically the boundary conditions.
From the documentation I have figured out (well I've read but not yet tried) how to import digital terrain models, as in the video. Now I'm just trying to get my head around the best way to introduce the particles to the simulation.
Also, if fluid, aka particles, is being continuously added to the top, do they get removed from the base outlet at all?
Thanks in advance,
-pete
Comments
Regards
-pete