gencase-boundcount
Hi all
Why it is still not possible to generate more than 240 floating objects (boundcount). Could anyone please send/share a version of gencase which will allows to generate more than 240 floating objects?
At least for my understanding it must be only a very small change in the gencase source codes itself, e.g. a change of one of the definitions. For example, I found out that it is possible to generate more than 300 floating objects using SPHysics when editing the source code. However, the simulation becomes too slow. Or could someone at least explain how to work around gencase in order to generate more than 240 floating objects.
Thank you so much
Why it is still not possible to generate more than 240 floating objects (boundcount). Could anyone please send/share a version of gencase which will allows to generate more than 240 floating objects?
At least for my understanding it must be only a very small change in the gencase source codes itself, e.g. a change of one of the definitions. For example, I found out that it is possible to generate more than 300 floating objects using SPHysics when editing the source code. However, the simulation becomes too slow. Or could someone at least explain how to work around gencase in order to generate more than 240 floating objects.
Thank you so much
Comments
I am so sorry, we know about your concern.
However this is a difficult change, it is not as straightforward as it seems.
Working in the release took so much time.
We will try to manage this soon.
Regards
Alex
thank you very very much for your response! I was not aware that it is a difficult change.
Anyway, I am looking forward to get the boundcount thing solved!
Please let me know
Thank you very much
geba