Underwater Sliding Wedge
Hello, I am attempting create a similar scenario to the image attached, where is there a underwater wedge that slides down a slope, causing a wave. However, I have had many issues trying to fill the void with a fluid and I am not sure what mistakes I am making. I am very new to Dualsphysics so I appreciate that I maybe making a simple error but many help would be much appreciated. Thanks.
Debug Trace
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Comments
Hello
What void?
I don't download files from forum, if you wish you can upload to github so we can view them there.
I would suggest to perhaps play around with a pre-existing example which is closest to your needs and fine tune that until you get your scenario - or alternatively look into the "fillbox"/"fillpoint" functionality and how you are able to fill an area based on box limits + an initial seed point.
Hope you succeed.
Kind regards
Hello,
By void im just refering to the space where the fluid is meant to be placed, I have just struggled with filling the geometry with a fluid. I have uploaded the xml file to github (https://github.com/kaneshepherd/friendly-funicular) if you could have a look that would be very helpful. I have hit a bit of road block and I'm not sure how im using the fillbox function correctly. Any help would be much appreciated. I have also placed the geometry code below
Many Thanks.
<commands>
<mainlist>
<setshapemode>actual | bound| fluid</setshapemode>
<setmkbound mk="0" />
<setdrawmode mode="full" />
<drawbox>
<boxfill>all^top</boxfill>
<point x="0" y="0" z="0" />
<size x="4" y="3" z="2"/>
</drawbox>
<drawbeach mask="128">
<point x="0" y="3" z="2" />
<point x="0" y="3" z="1.5" />
<point x="1" y="3" z="1" />
<point x="2" y="3" z="0" />
<point x="4" y="3" z="0" />
<point x="4" y="3" z="2"/>
<point x="0" y="0" z="2"/>
<point x="0" y="0" z="2"/>
</drawbeach>
<shapeout file="beach" reset="true"/>
<setmkbound mk="10"/>
<drawprism>
<point x="1.00" y="0" z="1"/>
<point x="1.50" y="0" z="1"/>
<point x="1.50" y="0" z="0.5"/>
<point x="1.00" y="3" z="1"/>
<point x="1.50" y="3" z="1"/>
<point x="1.50" y="3" z="0.5"/>
</drawprism>
<shapeout file="wedge" reset="true" />
<setmkfluid mk="1"/>
<fillbox x="3" y="1" z="1">
<modefill>void</modefill>
<point x="0" y="0" z="0" />
<size x="4" y="3" z="1" />
</fillbox>
<shapeout file="" reset="true" />
</mainlist>
</commands>
Great!
I have not run your code, but I think I found your mistake:
The first 3 coordinates in "<fillbox x="3" y="1" z="1">" define the starting seed (fill point). This you have placed in (3,1,1).
Then in the inner-part you define the starting point of the geometric box and its size. Here I note that you have put the starting seed just on the edge of your geometric box in z direction, which is what I think ruin its for you. It has to be inside the geometric box, so putting it to z = 0.5 should work.
Try: "<fillbox x="3" y="1" z="0.5">"
But remember it can be any seed, just has to be INSIDE the box.
If this is not the reason, then I hope someone else can fix the issue for you
Kind regards