Fluid particles dripping through wall
I have a case where I apply a strong acceleration on the liquid inside a container during the initial simulation time. As it seems fluid particles now penetrate the walls and beyond. I've increased the wall thickness considerably and minimized dp as much as accepted by the tool. This helped reduce the lost particles but during the inital second there is still too much fluid lost as if the wall was a sieve.
Unfortunately when reducing dp further I run into an issue where DSPHysics aborts.
Here is the acceleration profile applied:
Here the starting point (zoom to the liquid part):
More zoom to the wall to see the resolution:
And a snapshot after a few miliseconds:
What can I do to prevent this from happening?