About Combining Motions
Hi everyone,
is there a way to combine motions inputs in order to obtain a more complex one, like a rototranslation of an object? For example, a rolling cylinder?
I focused on the example named Motion03 about hierarchy of motion, but I was unable to make it usable on a lone object (the example goes with 2)
Thank you
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Comments
Hi,
Have you looked at "motion example 03".
best regards
Yes, I tried to make use of that, however I figured I couldn't use the same object for the hierarchy of the system (as already mentioned, unfortunately example 03 deals with 2 object)
Maybe it's possible to combine motions. I don't know since I haven't tried.
However, you could use example 3 with a "dummy" intermediary object (1 single particule) that move outside the water interaction zone. It's a crafty dirty solution but should work.
Best regards
You can indeed add motions together, without having to use "dummy" particles.
You just need to have them just below each other and absolutely no hiearchy stacking.
Try making a case where you apply x and y displacement seperately.
Kind regards
I tried this path, but while the body is moving forward, the center axis defined before is not kept, such that a rolling wheel will be seen moving in a spiral.
Because of this, given the absent of a multiple (and moving) reference system. What I am trying to do might be impossible.
In order to prevent this I thought to circumvent the problem by making a moving floor with a rolling body (similarly to a wind tunnel strategy), but I am encountering some issue by doing this. Maybe I will open another thread if I will not be able to debug this.
Thank you all for your interest in this case.