How to switch to the global coordinate origin?
I've used iterative calls many times when modeling with move, so I want to ask, I now want to follow with the global coordinate origin, how should I do it? Is there a reset action? I don't seem to see it in the instruction manual!
Thanks for every reply very much!
Comments
To do what you want, try this:
<matrixreset />
Put it in the XML file where you want to get back the original global origin. There exists also:
<matrixsave />
<matrixload />
Which you can try to find more information about in the XML_GUIDE and play around with.
Kind regards
@Asalih3d Yes, I have found. I found the effect of resetting the coordinates when generating points in batches, but I didn't think that this can also be used alone. I'll go to try. Thanks!
Best regards