How to switch to the global coordinate origin?

I've used iterative calls many times when modeling with move, so I want to ask, I now want to follow with the global coordinate origin, how should I do it? Is there a reset action? I don't seem to see it in the instruction manual!

Thanks for every reply very much!

Comments

  • To do what you want, try this:

              <matrixreset />

    Put it in the XML file where you want to get back the original global origin. There exists also:

              <matrixsave />

              <matrixload />

    Which you can try to find more information about in the XML_GUIDE and play around with.

    Kind regards

  • @Asalih3d Yes, I have found. I found the effect of resetting the coordinates when generating points in batches, but I didn't think that this can also be used alone. I'll go to try. Thanks!

    Best regards

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