Chrono becomes impossibly slow - after a certain number(arbitrary) of steps
Hi all,
I am trying to simulate a two body floating system in water with an initial velocity. This is the GPU I am using
Device 0: "NVIDIA A100-PCIE-40GB" CUDA Capability Major....: 8.0 Global memory............: 40536 MBytes CUDA Cores...............: 6912 (108 Multiprocessors, 64 CUDA Cores/MP) GPU Max Clock rate.......: 1410 MHz (1.41 GHz) Memory Clock rate........: 1215 Mhz Memory Bus Width.........: 5120-bit L2 Cache Size............: 40960 KBytes Constant memory..........: 64 KBytes Shared memory per block..: 48 KBytes Registers per block......: 65536 Maximum threads per MP...: 2048 Maximum threads per block: 1024
For the first n time steps, the average part (0.01s) completes in around 60 s each. After a point, the number keeps increasing to very very high values
Part_0062 0.620010 18271 290 7416.15 01-12-2021 02:14:52 Part_0063 0.630011 18561 290 8340.36 01-12-2021 02:20:27 Part_0064 0.640007 18851 290 9396.37 01-12-2021 02:28:34 Part_0065 0.650008 19141 290 10568.82 01-12-2021 02:39:29 Part_0066 0.660012 19431 290 12006.74 01-12-2021 02:53:41 Part_0067 0.670018 19721 290 13372.18 01-12-2021 03:10:53 Part_0068 0.680026 20011 290 17478.97 01-12-2021 03:37:38 Part_0069 0.690031 20301 290 22696.46 01-12-2021 04:16:13 Part_0070 0.700001 20590 289 28586.20 01-12-2021 05:07:33 Part_0071 0.710012 20880 290 34909.09 01-12-2021 06:12:30 Part_0072 0.720022 21170 290 41675.10 01-12-2021 07:31:20 Part_0073 0.730034 21460 290 49305.96 01-12-2021 09:05:26 Part_0074 0.740011 21749 289 57715.70 01-12-2021 10:55:35 Part_0075 0.750023 22039 290 65813.61 01-12-2021 13:01:12 Part_0076 0.760003 22328 289 74698.31 01-12-2021 15:22:33 Part_0077 0.770016 22618 290 85062.92 01-12-2021 18:03:09 Part_0078 0.780032 22908 290 97917.52 01-12-2021 21:07:11 Part_0079 0.790010 23197 289 108760.41 0
As you can see, the simulation time/sec keeps climbing. This has happened every time I run Chrono in 3D. I have attached my XML file.
I have two questions.
- The collision between the two bodies occurs much before 0.62 s, so I believe there is no way it is linked to the collision itself.
- What is this number dependent on and is there any way I can reduce this? I was reading that we can use multi-GPU with Project Chrono. How feasible is this?
Debug Trace
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Comments
This is my XML file along with STL files for the simulation.
First a question: What is your experience with using A100 Nvidia GPU? What is the maximum number of particles you can do? I see it has 40 gb of RAM quite impressive. The simulation speed should be impressive too!
Then for your question, have you tried playing with these parameters:
Perhaps they would explain why the simulation takes a lot of time suddenly. Could it be that after the bodies have collided it keeps checking if they are still colliding etc.?
I will be honest and say I don't know too much about this aspect, but I hope you are able to figure it out, so simulation time does not become prohibitively long :-)
Kind regards
The simulation performs around 290 steps between output files... that is not changing.
Can you send to us the final complete Run.out?
Alex