How can I "unlink" an object in VIsualSPHysics?

edited January 21 in VisualSPHysics


I have imported a vtk fluid mesh from DualSPHysics into Blender. Now I want to cut it in half using the boolean tool and then render it. I can easily cut it in half, but the moment I hit render, Blender loads the full vtk file again. How can I circumvent this?

Kind regards


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