Is foaming simulation possible with dualSPHysics?
I want to simulate the behavior of the liquid level rising when foaming occurs in a high-viscosity liquid such as urethane.
So I want to know if the following is possible:
(1) Is it possible to increase the particle size (or particle contact distance) over time?
(2) Is it possible to reduce the particle density over time?
(3) Is it possible to generate gas particles in a space filled with liquid particles?