Roll, pitch and yaw ??
I'm having difficulty understanding roll pitch and yaw when using "floatinginfo" extraction.
I've simulated a box floating in a channel and I want to make a video of it. For that purpose I use Blender. I've made a model in blender for my box with the desired shading and now I want to make it behave like in the simulation. So I import the "surge, sway and heave" for the position and "roll, pitch and yaw" for the rotation.
From what I understood, roll pitch and yaw are intrinsic X-Y'-Y" Tait-Bryan angles, so when applying the rotation in blender I use the ZYX convention.
However, it does not work and I'm pretty confused... I've tried messing with it: use other convention and order, import roll pitch and yaw to different solids with different parenting... but nothing work. Only the Yaw rotation seems right.
I have the feeling that I'm missing something... Have somebody done that successfully before ?