Suggestion: Redraw fluid after initial rotation
Hey guys and just tagging you here @Alex
I just want to know if there is any fix for this. So I've seen the new XML guide (which is wonderful btw!) and been trying to do this:

This works, but I have a problem that my fluid particle discretization is not sufficient anymore since the solid object (rectangle in this case) has been rotated and therefore now overlaps the fluid.

White space is original position of rectangle. My question is then how do I update the fluid particles, currently they are overlapping the fixed rectangle. I've tried using redraw, but it seems like initials are done after mainlist in some sense, because redrawing does not work.
Kind regards
I just want to know if there is any fix for this. So I've seen the new XML guide (which is wonderful btw!) and been trying to do this:

This works, but I have a problem that my fluid particle discretization is not sufficient anymore since the solid object (rectangle in this case) has been rotated and therefore now overlaps the fluid.

White space is original position of rectangle. My question is then how do I update the fluid particles, currently they are overlapping the fixed rectangle. I've tried using redraw, but it seems like initials are done after mainlist in some sense, because redrawing does not work.
Kind regards
Comments
The available rotation will move boundary particles to the desirable positions independently on the nodes of the 3-D lattice where we initially create particles ... However filling algorithm still works using those nodes of 3-D cubic lattice
Alex
Regards