Simulation of Moving Ship in Ocean waves

Can anyone suggest how to simulate a ship moving with constant velocity as a floating body in irregular ocean waves? How can I assign a velocity to a floating body

Thank you

Comments

  • So far I know in DualSPHysics v4.2 you cannot assign a fixed velocity (in x,y,z direction) to a floating object, only to a fixed object. Please correct me if I am wrong.
  • Same question with @C_Kesanapalli, this could be useful for Many applications.

    If this is not available, can we Apply certain forces to a floating body?
  • We are working now in v4.4 where a constant velocity (linear or angular) could be assigned to a floating body

    We hope to finish the code soon....

    Regards
  • @Alex , awesome!

    A way to model this behaviour @C_Kesanapalli could also be done by applying a spring unto the floating body and choosing spring constants which corresponds to the force wanted to apply.

    Kind regards
  • I am trying a different simulation. For that, I am planning to apply spring unto a floating body. Can you tell me how to simulate spring in DualSPHysics.

  • Hello!

    Have you tried looking at 10_POINTABSORBER under examples in the new release version 5

    Kind regards

  • Please read also "XML-GUIDE-CHRONO.pdf" in doc\guides

  • I found it. Thanks for the help.

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