Floating objects with non-uniform density
Hi DSPH developers,
Can DualSPHysics do the simulations of floating objects with non-uniform density? Such as, I have a cylinder, 50 percent of the cylinder is heavier density, while the other part of the cylinder with a lighter density. Right now, it seems that DSPH can only set uniform particles, then the density for the floating objects is uniform.
Regards
Can DualSPHysics do the simulations of floating objects with non-uniform density? Such as, I have a cylinder, 50 percent of the cylinder is heavier density, while the other part of the cylinder with a lighter density. Right now, it seems that DSPH can only set uniform particles, then the density for the floating objects is uniform.
Regards
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Comments
Eventually you will be able to by creating two bodies and 'gluing' them using a mechanical restriction using our in-development solver, but that will only give you subsections of homogeneous density also.