simulate more than 2000 and up to 65000 floating objects
If I want to simulate more than 2000 and up to 65000 floating objects, what should I do?
The FAQ shows that I have to use GenCase_Mk_Word.exe and DualSPHysics compiled with an special option. Does it means that I need only to activate the code line #define CODE_SIZE4 in Types.h? After activating it, what should I do?
The FAQ shows that I have to use GenCase_Mk_Word.exe and DualSPHysics compiled with an special option. Does it means that I need only to activate the code line #define CODE_SIZE4 in Types.h? After activating it, what should I do?
Comments
Compile AGAIN and run the case generated with GenCase_Mk_Word.exe with the version of DualSPHysics you have compiled...
We assumed that the explanation was clear, if not we can try to complete it
CMakeFiles (folder)
ALL_BUILD
cmake_install.cmake
CMakeCache.txt
DualSPHysics
DualSPHysics4.2
DualSPHysics4.2.vcxproj
DualSPHysics4.2CPU
DualSPHysics4.2CPU.vcxproj
INSTALL
INSTALL.vcxproj
ZERO_CHECK
ZERO_CHECK.vcxproj
But I didn't get the DualSPHysics4.2.exe or DualSPHysics4.2CPU.exe files, what should I do in the next step. I have never did something like this before. Thank you for your replying!
Regards
If it is, where do I define which version I'm using?