Multi-phase computation time
I'm trying to simulate sloshing two-phase liquid and air in 3-D using the latest version. it seems really take a long time compared using a similar amount number of particle in a single phase, is there any tips or hints to increase computation time using GPU for two-phase sloshing?
Regards,
Regards,
Comments
The computation time depends on the number of particles, because the air phase increases the number of particles no way to reduce does not exist.
Actually, I have been run the same case with a same total number particle but I in Multi-phase to get 1 part calculation I think it needs more time compare using single phase. Maybe the developer or another user have experience about it or it's just me.