Adding Foam in Post-Processing
Hi everyone,
I was wondering if someone had any experience with adding foam to a simulation performed in DualSphysics. Is the fame added in the post-processing stage or during the simulation?
I really hope someone can help me with this:)
Gr Yous
I was wondering if someone had any experience with adding foam to a simulation performed in DualSphysics. Is the fame added in the post-processing stage or during the simulation?
I really hope someone can help me with this:)
Gr Yous
Comments
Gr Yous
-Simulate fluid using DualSphyiscs
-Import Simulation into Blender, using VisualSphysics
-Add Foam in Blender Cycles (how to do this step!)
I tried to find a good tutorial for adding foam in Blender, but the once I found don't import the fluid simulation from DualSphysics (or any other SPH code).
1.) The DualSPHysics_v4.0 guide
2.) Pages 47-52 of Alex's excellent Advanced Visualization presentation at the 2nd DualSPHysics Users Workshop (http://dual.sphysics.org/2ndusersworkshop/2016/Crespo_PPT_2ndUsersWorshop_POST_2PDF.pdf)
3.) The VisualSPHysics wiki (http://visual.sphysics.org/wiki/doku.php)
4.) The "Creating an Ocean with Foam in Cycles" video series on the "Blender HD" YouTube channel.
Good luck!
If the modifier "Ocean" with displace is applied to the surface of fluid, it affects the height and wave shape of the object,
like this.
https://blender.stackexchange.com/questions/50078/ocean-modifier-with-displace-geometry-makes-the-mesh-move-up-and-down
Then, foam is generated at unintended positions.
How can I generate foam without changing the wave shape of VTKs?
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"DualSPHysics foam simulation" posted on this PDF p30 is not displayed on my Blender.
http://ephyslab.uvigo.es/IberianSPH/application/files/2014/4950/3745/Garcia-Feal_2ndIberian.pdf
Is this option implemented in VisualSPHysics?
If so, I can understand why the tutorial is unnecessary.
It's just a matter of my use environment.
Anyone found a workaround?